Designing Creatures and Characters: How to Build an Artist's Portfolio for Video Games, Film, Animation and More

| Author | : | |
| Rating | : | 4.18 (530 Votes) |
| Asin | : | 1440344094 |
| Format Type | : | paperback |
| Number of Pages | : | 192 Pages |
| Publish Date | : | 2016-02-03 |
| Language | : | English |
DESCRIPTION:
Super resource for anyone seeking to improve their imaginitive realism drawing skills! I am familiar with the author through his urban sketching blog and book, and have enjoyed his work and generous teaching approach related to that. With a recent interest in imaginative realism, I discovered this book and all I can say is WOW! The book is full of instructional guidance, experiential tips, and great drawings. The gameification of the exercises and the sheer number of projects to do a. "Terrific Book! Holmes is a generous teacher and brilliant" according to Lydia Akers. Terrific Book! Holmes is a generous teacher and brilliant artist. The book is wonderfully laid out with inspiring exercises for any artist.. "Great book worth every penny!" according to Objective analysis. High quality print and images, excellent descriptions of process steps and overall development lifecycle.I think the artists true mind and soul is in concept sketching , he is brilliant here, the color illustrations come across as "Gee the great time was in the idea and drawing,now I am still stuck having to color it". I think if you asked him would you rather create 1000 pencil drawings or digital
About the Author Marc Taro Holmes, Montreal, Quebec, citizensketcher.wordpress, has 20+ years as an Art Director and Concept Artist in video games and feature animation with studios such as Microsoft, Electronic Arts, and Disney. . Besides video game work he also does urban sketching and authored The Urban Sketcher for North Light Books
The projects within this straightforward guide are constructed to help you apply your existing drawing and digital art skills to character design. Unlock the Secrets to Character and Creature DesignFollow the creature design process from start to finish: 35 projects are divided into 4 challenge levels, ranging from brainstorming and drawing character blueprints to completing market-ready illustrations. Each project has a list of minimum deliverables--the basics to get to the next stage--plus bonus goals. As the levels advance, the projects become more complex.Learn to solve design problems: Every project introduces you to an open-ended fictional assignment inspired by industry experience. Improve your skills and push yourself to create a fine-tuned presentation that could get you your eventual dream job."This is a workout for the imagination, a boot camp for creativity." --Marc Taro Holmes. You receive virtual merit badges for each achievement you complete.Think like a pro: Over the 155 possible artistic achievements, you'll be asked to find a solution to every type of conceptual problem you might encounter
Besides video game work he also does urban sketching and authored The Urban Sketcher for North Light Books. Marc Taro Holmes, Montreal, Quebec, citizensketcher.wordpress, has 20+ years as an Art Director and Concept Artist in video games and feature animation with studios such as Microsoft, Electronic Arts, and Disney.
