I Am Error: The Nintendo Family Computer / Entertainment System Platform (Platform Studies)
Author | : | |
Rating | : | 4.43 (523 Votes) |
Asin | : | 0262534541 |
Format Type | : | paperback |
Number of Pages | : | 440 Pages |
Publish Date | : | 2017-08-21 |
Language | : | English |
DESCRIPTION:
"A fantastic look at the Famicom's/NES' history" according to Zivilyn. I initially bought this book to read a little about the heritage of the Famicom/NES. I ended up getting that plus much, much more.The combination of both technical and historical aspects of the system was exceptional. Being a collector of NES games, it was enlightening to finally get some additional information on the wide range of hardware and software . "Not bad but not great. Certainly no Racing the Beam." according to KameleonZero. Having read Racing the Beam (and thoroughly enjoying it) but being a bigger fan of the NES than the VCS, I was very excited to pick this book up. After reading through it, I was mostly disappointed.From a high level, this book covers the NES, the Famicom Disk System, Donkey Kong, Super Mario Bros., Dragon Warrior, mappers, the sound chip and NES emulatio. For Fans of Racing the Beam Andrew Rayburn I loved Racing the Beam: The Atari Video Computer System (Platform Studies) and although there have been other Platform Studies books this one seemed to be the closest follow up. Since the NES is more complicated than the 2600 this book, out of necessity, is too. Not all of what Nathan Altice talks about is easily visualized and the black and white scree
Nathan Altice's I AM ERROR is the authoritative book on the Nintendo's first console system, and an exemplar of Platform Studies, comprehensive in scope, detailed in its analysis, fascinating, and accessible. Altice has somehow managed to write a book I'd recommend enthusiastically to die-hard videogame scholars and to newcomers alike. (Mark J. Wolf, Professor and Department Chair, Communication Department, Concordia University Wisconsin)An intriguing look beneath the hood of the Nintendo Entertainment System that explains the long-term significance of Nintendo's design choices. Beginning with the busine
Nathan Altice is an instructor of Kinetic Imaging at Virginia Commonwealth University.
Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the "translation" problems faced while adapting the Famicom for the U.S. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of "My Name is Error," a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance.Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences